VR Conference 2023

2023 the 9th International Conference on Virtual Reality [ICVR 2023]--IEEE, SCI

Conference

online and in-person

12th to 14th May 2023
Xianyang, China

Website: //www.icvr.org
Contact person: Ms. Robin Luo

Accepted papers will be included in ICVR 2023 conference proceedings, which will be published by IEEE and be archived in IEEE Xplore. The proceedings will be submitted to be indexed by Ei Compendex and Scopus, etc.

Organized by: Northwest A&F University, China
Deadline for abstracts/proposals: 1st December 2022

Check the event website for more details.

View all events from this organizer.


Event When Where Deadline
VR 2022 IEEE Virtual Reality Conference
Mar 12, 2022 - Mar 16, 2022 Virtual Nov 5, 2021 [Nov 1, 2021]
VR 2020 IEEE Conference on Virtual Reality and 3D User Interfaces
Mar 22, 2020 - Mar 26, 2020 Atlanta, USA Sep 10, 2019 [Sep 3, 2019]
VR 2015 IEEE Virtual Reality Conference
Mar 18, 2017 - Mar 22, 2017 Los Angeles, California, USA Sep 19, 2016 [Sep 12, 2016]
VR 2013 IEEE Virtual Reality
Mar 16, 2013 - Mar 20, 2013 Orlando Florida, USA Sep 13, 2012 [Sep 6, 2012]
VR 2012 IEEE Virtual Reality
Mar 4, 2012 - Mar 8, 2012 Costa Mesa, USA Sep 15, 2011 [Sep 8, 2011]
VR 2011 IEEE Virtual Reality 2011
Mar 19, 2011 - Mar 23, 2011 Singapore Sep 1, 2010

Call for Conference Papers
IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User Interfaces
12-16 March, 2022, Virtual
//ieeevr.org/2022/

Important Dates
Monday November 1, 2021: Conference paper abstracts due [REQUIRED]
Friday November 5, 2021: Conference paper submissions due
Wednesday December 22, 2021: Conference paper notifications of results returned to authors
Friday January 21, 2022: Camera-ready material due from authors of accepted conference papers
Links
Paper abstracts and complete papers must be submitted electronically through the online submission system: //new.precisionconference.com/~vr
All paper submissions must be in English. All IEEE VR Conference Paper submissions must be prepared in IEEE Computer Society VGTC format [//tc.computer.org/vgtc/publications/conference/] and submitted in PDF format.
Overview
IEEE VR 2022 seeks original, high-quality papers in all areas related to mixed realities [MR], including virtual reality [VR], augmented reality [AR], and 3D user interfaces [3DUIs].

For inquiries, contact: conferencepapers2022 [at] ieeevr.org

Submission Guidelines
Each research paper should be a validated contribution covering one or more of four styles of papers: methodological, technology, applications, or systems. Papers are welcome that provide contributions in more than one of these areas. Authors should select a primary designation for submissions:

Methodological papers should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors.
Technology papers should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking.
Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and 3DUI in the given application domain.
System papers should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process.
Each paper should include an evaluation of its contributions such as user studies, benchmarking, and/or comparisons with existing systems/techniques/methods. We acknowledge that due to the COVID-19 situation, in-person user studies may not be possible or feasible. We encourage authors to think about other ways to validate their contribution, such as qualitative studies with fewer users, expert reviews, online studies, etc. We encourage potential authors to engage the ongoing community discussions around these topics as they are common to many of us.

Further Details Regarding Submissions. We welcome paper submissions between 4 and 8 pages, NOT including references. Note that there are no distinct categories for short papers or technotes. The contribution of the paper will be weighed against its length during review. All submissions will receive at least three reviews by experts in the field to ensure their high quality [except papers submitted with review continuity; see below]. All accepted submissions must be presented orally at the conference. Conference Papers will appear in the Proceedings of IEEE VR and be archived in the IEEE Xplore Digital Library. Starting from 2018 the Conference Paper track is distinct from the Journal Paper track.

Authors are asked to identify one or more broad topic areas for each submission. These topic areas overlap, but authors should identify primary and, if necessary, secondary broad topic areas by priority within the submission system. Authors should note that the conference paper chairs will use this information only to assist with assigning the most appropriate reviewers while balancing reviewer workload. Reviewers will also indicate similar broad topic area priorities based on their expertise. There is no quota for the number of accepted submissions per topic area, and the overall program will be based on the highest quality contributions to the field as judged across all topics.

Topics
IEEE VR 2022 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

3D and volumetric display and projection technology
3D authoring
3D user interaction
3DUI metaphors
Accessibility of immersive interfaces
Audio interfaces and rendering
Collaborative interactions
Computer graphics techniques
Crowd simulation
Diversity and gender issues
Embodied agents, virtual humans and [self-]avatars
Ethical issues
Evaluation methods
Haptic interfaces and rendering
Human factors and ergonomics
Immersive / 360° video
Immersive analytics and visualization
Immersive games
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal/cross-modal interaction and perception
Multisensory interfaces and rendering
Perception and cognition
Presence, body ownership, and agency
Scene description and management issues
Software architectures, toolkits, and engineering
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible and gesture interfaces
Tracking and sensing
User experience and usability

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